![]() The engine is their main project, they know CU is DOA if they try to release it. You can still have hope, but you'd have to ignore all of the other information to say that they are seriously focusing on CU as their main project. My hopes of them actually completing development of CU into a competent, good game is near 0 and anyone who's watched this over the last near decade with any sort of objectivity couldn't really come up with any other conclusion. Personally, I don't think they can cancel CU until their engine is on the market because it would be a PR nightmare. Focusing on FSR doesn't mean they aren't also contributing development time to CU, it just clearly is the lowest priority. I am going to burn myself out on Jedi survivor since I already bought it, but after that am going to jump into the CU beta now that there is a affordable package to hop in with at 60. ![]() I said that they are focusing on FSR to release so they can market their engine, which is obviously true straight from MJ's mouth. City State Entertainment (CSE) has secured 15m in new funding, is expanding its team, and has entered beta 1. Where did I say they aren't trying to release CU? They obviously haven't stopped development yet, and I specifically said they are still slowly developing CU. The game is over.īut you would have to ignore all the other information to say that they're ONLY trying to release Ragnarok. I at best don't think this game will ever launch now, and some sort of thank you or refunds may be given out if the engine does well. CU is bare minimum a back burner project. Take it for what you will, but until Final Stand in a release ver. The cards are on the table for all to see. ![]() Jacobs said he hopes to get a version of Final Stand: Ragnarök into the market in a number of months, so the company can prove that its technology works.ĬU is not the focus of the studio The Engine and the tech demo Final Stand is to promote licensing of said engine. “We could, but we can’t do that today,” he said. In time, City State Entertainment hopes to gather resources to create a platform that it can license out to other game makers, who can make use of the technology to build massive games with densely packed player counts in other genres, Jacobs said. “We’ve been working on Camelot Unchained forever, but now we’ll be able to hire more people and can speed it up,” Jacobs said.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |